East Ridings



Aramoor

A genasi village, formed from wandering genasi from all over the Ridings who settled here. Also has an ominous copse of burnt out trees on the outskirts, the cause is unknown to most. They are mostly a community of hunters and trackers; commonly trading with the merfolk of Lake Kuo. The few kids in the town can usually be found practising swords or archery.

Arigdon

A Small village that was recently suffering from a deadly sickness, thanks to Alphonse, one of the leaders of the Four Horsemen. They are slowly recovering thanks to the help of a local cleric

- Amber, a local cleric/healer, who came to the town to tend to the sick. She now has an antidote that she can use to cure the town.

Bandit Strait and Stormwind’s End

A section of sea is closed in by a large single mountain, recently named as the Kobold Isle then renamed as Stormwind’s End due to the death of adventurer Urth Stormwind there. The mountain is home to a temple to Nyarlathotep and a series of unexplored caves that go deep into the mountain.

Barrowforth

A small fishing and farming town on the South Fork river that once had a werewolf problem, now it has an underpopulation problem, but no more werewolves.

The Black Swamp

A vast swampland near Yellowfield farms. Home to many wide variety of amphibian creatures. Several Hydra have been recently spotted in the caves, but it is unknown if many more are in the area.

Cave system, filled with connected underground lakes.

At least one hydra. Maybe many more.

A series of old tombs and crypts. Now filled with small kobold clans waging a guerilla war on the dragonborns who they see as “big bullies”. At least two tombs have been cleared out, but several kobolds survived so the rest are going to be on high alert for attacks from adventurers or the Daarden clan. They have been stealing diplomatic mail on its way to and fro between Adaar and Otha’s Rest.

The Pit (also known as Draco Quarry to the dragonborn). This is a huge closed cast mine with 5 large entry tunnels from ground level into a huge chamber. A well organised kobold army is massing there, at least 700 kobolds of differing colours, probably many more, and captured beasts including at least 2 hydra. Someone, or something, very special would be needed to unify so many kobolds under one roof.

The Scaled King, an adult blue dragon and leader of the army. He once had influence at least over the postal system in Fort Adaar and possibly many more traitors and outcasts. They attempted to cut off Fort Adaar from Guild assistance by laying a trap for the adventurers, but it back-fired because the Guild now know of him. He has machinations to destroy Stronghold Adaar but is currently not active after his earlier schemes were foiled and his informants in the Stronghold were found out and banished or killed.

Camp Bullywug. A fairly ramshackled collection of tents, surrounded by a wall of wooden stakes and presided over by High Chief Flurgirglgurg the Most Mighty. The Chief speaks broken common, rather badly and the rest of the clan speak only bullywug. The camp has recently gained a protector in the form of a giant Froghemoth who the bullywugs revere as a god and see to his every need. In return the Froghemoth acts as a guardian. Although not keen on outsiders, the guild did manage to capture/lure/entice the Froghemoth for the bullywugs so they are somewhat grateful. The bullywug clan is not on friendly terms with anyone else in the swamp and particularly dislike the mean kobolds.

Myconid caves was erupting above ground as they were be chased out by Ankheg until the guild intervention now relations are cordial but they expect to be helped to drive them out.

The great Drizzshroom, Sovereign of the Circle

Bleakwood Mill

Below the disused mill is a dungeon of giant spiders and a sacrifice room dedicated to some ancient god with far newer markings carved into it. The newer marking is the symbol of the Hunters.

Bartholemew, a Hunter, was found and killed here. He knew the adventurers were coming but was overcome by their onslaught.

The Bluff

An old abandoned fort high up in the mountains. Its secluded location made for a perfect meeting spot for bandits. The gnomes of Gnome Town now hold a garrison here and the caves below the fort are guarded by a Red Slaad, nicknamed Scarlett, who is under control of the garrison commander. Plus a death dog, named Oreberus, he is instructed to guard Scarlett and is controlled by red shards stolen from the drow.

Vormorn, gnome ranger and commander of the garrison. Very loyal to the Low Queen.

Canyon of Lost Souls

A Canyon to the south of Otha’s Rest - it was named by the Bandit gang known as The Four Horsemen, to intimidate would-be travellers from entering.

The Fort, at the bottom of the canyon. It served as the hideout of the Four Horsemen. The hideout is now empty, as the horsemen are deceased.

Edvard - the Warhungry: A brutal fighter and one of the leaders of the Four Horsemen, he was recently re-incarnated, but was finally slain for good in the final showdown with the gang.

Alphonse - the Plaguescourge: A devious assassin, and one of the leaders of the Four Horsemen, he was recently re-incarnated, but was finally slain for good in the final showdown with the gang.

Eric - the Faminebringer: A sadistic sorcerer, and one of the leaders of the Four Horsemen, he was recently re-incarnated, but was finally slain for good in the final showdown with the gang.

Aubriella, the Death-herald: An ingenious necromancer witch, who served as the leader of The Four Horsemen. Using her powerful magic, she was able to bring her fallen brothers back to life, but was ultimately slain alongside them in the final showdown with the gang.

The Crystal Caves

A vast cave that was once filled with hidden treasure - prime for the taking, provided you can solve its perplexing riddles. Most of the loot has been removed now. But there is a magic sword trapped behind a crystal door.

The Dryad Wood

A small forest of trees now empty of dryads.

Emerson Lake

A small lake near the town of Ornament. The beach on the lake is home to some small fishing boats. More recreational than industrial. Along the rivers in each direction are a number of caves along the banks.

Far Water

A Merfolk village that had been under threat from a venomous drake. The adolescent was killed, the parent may be still around. The town is fully submerged in the lake.

- Mamoa, a no-nonsense leader of the village who understands the need to be more social with the outside world, this resulted in the aid provided by the guild.

- Dysh, a hunter.

Trading Post. A stone building on the shore used by the merfolk to trade at certain times with surface-folk. Mostly the genasi of Aramoor and the folk of Irilian.

Flowering Forest

A small forest near Ornament. A giant manticore guarding a field of mushrooms here.

- Cato Minor, the Sage; knowledgeable about flora and fauna. Lives on the outskirts.

- Carric, elven woodsman/forager. Lives with Cato and helps with his research.

- Willow and Beech; a friendly dryad couple who have moved from The Dryad Wood to The Flowering Forest with the help of the Adventurers. Close friends with Severin. They love biscuits but hate tea.

Fort Adaar

Set deep within the Black Swamp a stronghold resides aside a huge cavern, strongly built walls also hold huge charred oaks carved with all sorts of designs. The Black dragonborn clan Daarden call it home. All are welcome and many a dragonborn have flocked here as a safe haven. It’s estimated around three hundred residing within the stronghold.

Fort Falston

A fort on the caravan road, the barracks were recently cleared of undead, and the castle itself has been cleansed. It was once the seat of Set Gregor, one of the two commanders of the Bivian Order.

A Spectator, now deceased, placed the wards on the castle and destroyed the order of knights who lived there.

Fymdell

An elven village hidden in a clearing deep in the woods.

Ghondalaath’s Crypt

A cave overlooking the sea along the coast. It is the final resting place of the legendary dragon Ghondalaath who, knowing his time was coming to an end, burrowed into the cliff face to create his own tomb to die peacefully. Fuller was lured here by his dreams, and found that someone from his past had reanimated the dragon’s ancient bones for some unknown reason. He was since reanimated by a Hunter and used as a trap for the Guild.

The Goblin King’s Mansion

A lavish house at the foot of the mountain range. Now stands deserted and empty.

Heasmouth

It is separated into a section on land and a section built over the sea on wooden structures. The part on land has a wide central corridor between the buildings leading east-west towards The Piers. When adventurers visited they found it deserted and derelict and the people missing, dead, or transformed into eel-zombie creatures. An angry soul who had been the subject of a sacrifice destroyed The Piers with a tidal wave and caused damage to some of the rest of the town. The whole place remains deserted and full of bodies of people, horses, and fish. Without The Piers, some of the town closest to the sea is under a foot or so of water. Some of the eel-zombie creatures still wander the streets and buildings.

The Piers - This area of town was built into the sea on huge wooden structures. Many trapdoors in the floor opened onto spaces for small boats to dock during low tide. This is now mostly destroyed and is now a submerged mess of wrecked buildings and wood.

Town Hall - The largest building in town. Apart from some water damage on the lowerloors it is intact.

Hidden Valley

5 days away south and a little off the road from Otha’s Rest is a hidden valley with a short looking tower belonging to Arlyn Fidem.

Wizard’s Tower

Arlyn Fidem, an old mage specialising in mind magic. He makes sending stones. Has something to do with mindflayers.

Hollyhead

A large coastal town that is well known for its annual Festival of the Hunt. Many people travel from all around, seeking to enter the Hunting Contest in the pursuit of riches, fame, and the coveted title of Master Hunter.

The Howling Woods

A small woodland area along the river between Otha’s Rest and Port Sarim. Known to be a prime hunting ground of Gnolls and Hyenas, but the Gnoll nest was recently cleared out.

Orgoth’s Manor - an old, dilapidated building that belongs to Orgoth The Magnificent. He had various scrolls and tomes about demon summoning, but he was nowhere to be found.

Irilian

A small town on the Caravan Road north to toward Leodis.

Manticore's Tale inn

- Oger Blarg, gnome, barkeep and owner.

Apothecary, a small hut, reeking of garlic and rot and fungus, full of rats.

- Mad Masie, a possible human, though hard to tell due to her incredibly advanced age. She is wrinkled and bent and moves slowly, but her eyes are incredibly bright and keen. She will sell potions and has easily enough money to live better than she does. Enjoys a well cooked squirrel.

Lake Kuo

Large lake. Within the lake is the village of Farwater and there are rumours of a sunken temple there as well.

On the East shore of the lake there is a temple embedded in the walls of the lake. It was once above the water level but time has changed that. The entrance tunnel is blocked with rock falls but it can be accessed through tunnels below.

Mount Anghamarrad (Ancient Mountain in an old Dwarven dialect)

- Flurry, an ancient white dragonborn druid who made the mountain dangerously cold and treacherous. Now she has gone the mountain is going back to its usual temperate state.

Goblin Camp and Caves, a group of a few hundred goblins used to live here. They are worg riders and capable scouts and hunters. They like the cold and the fact people don’t bother them there, they know goblins aren’t always trusted. They were captured by drow slavers and freed by the guild. Their whereabouts currently unknown since they took the slave ship as their own and left the East Ridings to seek a new home.

- He Who Howls, chief of the clan (now dead)

- Snow on the Peak, a mountaineer (now safely aboard a ship heading who-knows-where).

New Haven

A small hamlet with a tavern and a corner store. Not much else goes on here.

Ornament

A small village on the caravan road north of Otha's Rest.

Otha's Rest

The main town in the East Ridings and the home of the Adventurers's Guild.

Port Sarim

A small fishing town on the coast. They fish by small boats and have recently had a problem with a large military ship destroying their boats. The Guild went and destroyed the vessel but its origins are unknown.

Regis Tomb

An old tomb, which serves as the resting place of Ser Regis, a Doomguide who was one of Kelemvor’s faithful.

Ser Regis, a Doomguide who faithfully served Kelemvor. His grave was recently desecrated, and his corpse possessed by an otherworldly spirit. Bok was able to subdue the spirit, and lay the bodies to rest once more.

Silver Peak

In the mountains to the north of Otha’s Rest, on the border between the East and North Ridings is an abandoned dwarf city.

Svirfgnomestown

Delved into the mountains of the Pinborough Peaks, home of the svirfneblin, the deep gnomes. A few hundred of them call these tunnels, and the town in the large central cavern, their home.

Tomb of the Last Castellan

Formerly Fort Bendiss, all that remains is ruins and the Tomb of Ser Hondu under the ground. The fort was destroyed by Flurry after the order attacked her on Mt. Anghammarad.

- Ser Hondu, one of the commanders of the Bivian Order, now long dead and entombed below the ruins.

White Water

A small trading post community. Not much more than a few small houses, boat piers and warehouses, and a large inn. Mostly this is a stop on the river between the mountain passes near gnometown and Emerson Lake.

Yellowfield  Farms

Farmland just over the hills from Otha’s Rest made up of multiple farmsteads. Below the farms there is a cave system with a small number of dangerous creatures, though they generally don’t seem to bother anyone.

Farmer Dallas, owner of the largest farm in the area.

Lanelyn, Dallas’ wife. She has sadly passed away after selling her soul to a devil.